rikard.me/blog/000.txt                                Sun 28 Nov, 2021


               A Review of Final Fantasy Pixel Remaster


If you're tired of RPGs being too challenging, this game is for you.

The combat is too easy.  You almost instantly out level any new zone
that you enter, making all remaining combat within that zone trivial.
You will rarely have a reason to not use auto-combat.  Any combat not
involving a boss feels brain dead and is more tedious than it is
rewarding.

Killing enemies and looting chests will rack you up with a
near-infinite amount of money, meaning you will never struggle to keep
a full stack of pots and revive kits on you at all times.  It removes
the challenge of delving into a dungeon when you know that no matter
how much you mess up a fight, you can always revive your party members
and heal to full.  There's very little at stake.

This game is carried entirely by its soundtrack and its Zelda-like
exploration.  There is no hand-holding in terms of progressing the
story.  You either engage with the world or you struggle to move
forward.

Despite its shortcomings, it's still a pretty good game, and I had fun
playing it.  It's been around in various versions for almost 40 years
at this point, and there's very clearly a reason for it.